Technical Game Designer with a 3 year experience in Gameplay Programming
(Mobile – PC – XR).

My multiple interests always allowed me to adapt to all kind of projects !

For me, video-game making is as interesting as playing them.

 

://EX_SILENTIO_

#System Design #Level Design #Narrative Design #Accesibility #Playtest

3 Month project during the M1 Game design Master Degree at Cnam ENJMIN

 

Jobs on the project : 

  • Game Designer – System, Level, Narrative
  • Ergonomy – User Research, User Experience, Playtests

Team Composition :

5 people, working full time for 3 Months.

1 Gameplay Programmer, 1 Tech artist, 1 Producer, 1 Sound Designer, 1 Game Designer

 

 

Tools Used :

  • Unity – Game Engine
  • Blender – Level Design
  • Jira / Confluence – Management & Documentation

Description :

Ex_Silentio is an experimental first-person view game, where you’re playing a digitized consciousness. Your objective is to discover what lies in pitch black memories, by typing words in a console, based on sounds, object outlines, context. 

One of the key aspects of the game is that every object has its name for texture.

It’s an experience based on exploration, contemplation, and emotions. 

Links :

Trailer : https://www.youtube.com/watch?v=xE2EmrsgsfM

itch.io : https://corail.itch.io/ex-silentio

What did I learn in this project ?

  • How to pitch a project and iterate on it.
  • Level design & Blender
  • Unique project, Creativity expression
  • Confidence in my own capabilities



SiCus

#Technical Game Design #System Design

1 week jam project during the M1 year of Game design Master’s degree at CNAM ENJMIN

 

Jobs on the project : 

  • Game Designer – System
  • Techinal Game Desiger – Juice code & Integration

Team Composition : 10 people

  • 2 Gameplay Programmer, 2 Game Designers, 1 UX / UR, 3 Game Artists,
  • 1 Sound Designer, 1 Manager

Tools Used :

  • Unity – Game Engine
  • Notion – Management & Documentation

Description :

SiCuS is a Multiplayer Shmup couch-co op game, made in a week. You play two war robots trying to destroy the factory that made them. You have to win against all waves of enemies before the 3 minute timer runs out. The faster you do it, the higher is your score ! 

 

SiCuS_03

Links :

Trailer : https://www.youtube.com/watch?v=b8_bjkLxusQ

itch.io : https://lecareux-florian.itch.io/sicus

What did I learn in this project ?

  • Working with a second Game Designer
  • Game jam with a bigger team !

Multiplayer Design

MATRIOSKA BRAIN

#Technical Game Design # System Design #Programming #Pixel Artist #Tech Artist

Solo gamedev side Project, made on free time during my Gameplay Programmer Degree (2020-2023)

 

Jobs on the project : All of them !

  • Game Design, Programmer, Pixel artist, Tech artist, Sound Designer, Management, UI / UX

 

Team Composition : 1




Tools Used :

  • Godot – Game Engine, Shaders
  • Aseprite – Pixel Art
  • Sfxr, FLStudio, Audacity – Sound Design




Description :

Matrioshka Brain is a classic Factory sim game : You mine to produce resources, these resources allow you to expand… and mine more resources ! You play with a limited amount of resources per game. It’s up to you to optimize every game and make decisions on what to improve to save materials ! Every Star, planet, Asteroid… Is procedurally generated !




What did I learn in this project ?

  • Code Architecture that can be expanded upon
  • Shaders
  • How to design gameplay that is easier to code while retaining the initial vision.
  • Balancing
  • What information to tell or not tell the player
  • Diegetic UI and narration trough gameplay
  • Trigonometrics. Why did I do a factory sim where everything is moving in a circle ?

 

THEY MAKE SOUNDS

#Level Design #Technical Game Design

Vertical Slice project during the second year of Game Design Master’s degree at CNAM ENJMIN

 

Jobs on the project : 

  • Level Design – Blockout, Prototyping, Integration
  • Narrative Design – Constructed Language Creation
  • Technical Game Design – Texture creation for the Constructed Language 

Team Composition :

  • 10 people, working full time for 4 Months.
  • 2 Game Designers, 3 Game Artists, 2 Programmers, 1 Manager, 1 Ergonome UX/UR, 1 Sound Designer

Tools Used :

  • Unreal – Game Engine
  • Blender – Level Design Blockout
  • Godot – Blender integration for easier prototyping & Metrics work
  • Jira / Confluence – Management & Documentation

Description :

They Make sound is a third-person exploration game, revolving around the ideas of free exploration, Narration linked to gameplay and Resource management

Explore a deep chasm, featuring various zones, ruins, weird critters, and mysteries about who you are and why your heart is not beating…

Using a sonoscope – a tool made to listen to distant echoes from the past – you can explore two dimensions at the same time, one visual, and one made of sounds. 

 

Link : no link for now, work in progress, stay tuned ! 

 

What did I learn in this project ?

  • Blender + Godot prototyping workflow. I really liked it, especially because it sped up our prototyping ! I worked directly on the .blend, testing it immediately thanks to the blender godot integration, then when I was satisfied, gave the .blend to our level artist.
  • Working with another Game Designer
  • Large Team with a broad panel of skills
  • Vertical Slicing

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StarGeyser

#Technical Game Design #Level Design #System Design #Programming #3D Artist #Tech Artist

Solo gamedev side Project, made on free time during the Game Design Master’s Degree at CNAM ENJMIN (2024 – Ongoing)

 

Jobs on the project : All of them !

  • Game Design, Programmer, Pixel artist, Tech artist, Sound Designer, Management, UI / UX

Team Composition : 1

Tools Used :

  • Godot – Game Engine
  • Blender – Level Design, Props Art
  • Sfxr, FLStudio, Audacity – Sound Design

Description :

StarGeyser is a Narrative Space Sim where you play as Huko, a robot that is fleeing Earth with the last remains of humanity. While Chased by robot mercenaries that want to destroy humanity once and for all, you need to navigate through solar systems, searching for a new habitable planet. Don’t forget to take care of your ship ! Keep an eye on eat, energy, hull integrity… And beware of ships that might board you.

Link : no link for now, work in progress, stay tuned ! 

What did I learn in this project ?

  • 3D Art & Level design
  • Highly systemic Game Design
  • Devlogs & How to talk about your game

Contact : faer.souville@gmail.com