Ex_Silentio is an experimental first-person view game, where you’re playing a digitized consciousness. Your objective is to discover what lies in pitch black memories, by typing words in a console, based on sounds, object outlines, context.
One of the key aspects of the game is that every object has its name for texture.
It’s an experience based on exploration, contemplation, and emotions.
1 week jam project during the M1 year of Game design Master’s degree at CNAM ENJMIN
Jobs on the project :
Game Designer – System
Techinal Game Desiger – Juice code & Integration
Team Composition : 10 people
2 Gameplay Programmer, 2 Game Designers, 1 UX / UR, 3 Game Artists,
1 Sound Designer, 1 Manager
Tools Used :
Unity – Game Engine
Notion – Management & Documentation
Description :
SiCuS is a Multiplayer Shmup couch-co op game, made in a week. You play two war robots trying to destroy the factory that made them. You have to win against all waves of enemies before the 3 minute timer runs out. The faster you do it, the higher is your score !
Matrioshka Brain is a classic Factory sim game : You mine to produce resources, these resources allow you to expand… and mine more resources ! You play with a limited amount of resources per game. It’s up to you to optimize every game and make decisions on what to improve to save materials ! Every Star, planet, Asteroid… Is procedurally generated !
What did I learn in this project ?
Code Architecture that can be expanded upon
Shaders
How to design gameplay that is easier to code while retaining the initial vision.
Balancing
What information to tell or not tell the player
Diegetic UI and narration trough gameplay
Trigonometrics. Why did I do a factory sim where everything is moving in a circle ?
Vertical Slice project during the second year of Game Design Master’s degree at CNAM ENJMIN
Jobs on the project :
Level Design – Blockout, Prototyping, Integration
Narrative Design – Constructed Language Creation
Technical Game Design – Texture creation for the Constructed Language
Team Composition :
10 people, working full time for 4 Months.
2 Game Designers, 3 Game Artists, 2 Programmers, 1 Manager, 1 Ergonome UX/UR, 1 Sound Designer
Tools Used :
Unreal – Game Engine
Blender – Level Design Blockout
Godot – Blender integration for easier prototyping & Metrics work
Jira / Confluence – Management & Documentation
Description :
They Make sound is a third-person exploration game, revolving around the ideas of free exploration, Narration linked to gameplay and Resource management.
Explore a deep chasm, featuring various zones, ruins, weird critters, and mysteries about who you are and why your heart is not beating…
Using a sonoscope – a tool made to listen to distant echoes from the past – you can explore two dimensions at the same time, one visual, and one made of sounds.
Link : no link for now, work in progress, stay tuned !
What did I learn in this project ?
Blender + Godot prototyping workflow. I really liked it, especially because it sped up our prototyping ! I worked directly on the .blend, testing it immediately thanks to the blender godot integration, then when I was satisfied, gave the .blend to our level artist.
Working with another Game Designer
Large Team with a broad panel of skills
Vertical Slicing
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StarGeyser
#Technical Game Design #Level Design #System Design #Programming #3D Artist #Tech Artist
Solo gamedev side Project, made on free time during the Game Design Master’s Degree at CNAM ENJMIN (2024 – Ongoing)
StarGeyser is a Narrative Space Sim where you play as Huko, a robot that is fleeing Earth with the last remains of humanity. While Chased by robot mercenaries that want to destroy humanity once and for all, you need to navigate through solar systems, searching for a new habitable planet. Don’t forget to take care of your ship ! Keep an eye on eat, energy, hull integrity… And beware of ships that might board you.
Link: no link for now, work in progress, stay tuned !